/*
 * Path.cpp
 * This file is part of Dragon and Weed 2
 *
 * Copyright (C) 2011 - François Berder, Syméon Manlengreau
 *
 * Dragon and Weed 2 is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * Dragon and Weed 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "Path.hpp"

namespace bf = boost::filesystem;


// constructor
Path::Path(const std::string& path):
m_path(path)
{
}

/* Check if the file is valid. It checks if the name
 * given is a file and if this file exists.
 *
 * Note : If fileName is a directory, this function
 *        will return false.
 */
bool Path::isValid()
{
	if(bf::exists(m_path)
	&& bf::is_regular_file(m_path))
			return true;
	return false;
}

/* Returns the name of the file.
 *
 * Ex : fileName = "../../data/myFile"
 *      This function will return "myFile".
 */
std::string Path::fileName() const
{
	return m_path.filename();
}
